Back then i said that i was working on my game project which i codenamed "D". While i feel it's time to talk a bit about the concept, i'm not ready yet to unveil what's hiding behind that codename.
D will be an Free-to-play, download-free Online Tactical RPG (not a MMORPG) in retro style (using pixellisated 2D models instead of 3D models) which i've been working on for 2 years now, but it is still in early phase of conception.
The main gameplay will consist on parties of up to 5 characters controlled by the player, fighting in turn-by-turn battles similar to those in Pokémon games, against either IA in story mode and a lot of other 1-player challenges, or against other players in online mode.
Players will be allowed to pick up characters from a large roster and customize them with nearly no limit to their imagination, in order to keep the metagame surprising and refreshing. Up to 100 characters belonging to 5 different species can choose among 12 futuristic classes like Prime Hunter, Robot Crafter or War Chemist and set up almost an infinite number of fighting strategies, which will all prove to be deadly when used right.
Following the weapons your characters will wield, they will be able to use different skills, but you can also add independant skills which you can choose from different sources, like Class Skills, Species Skills, Special Skills, Weapon Skills and Unlockable Skills. Some classes can even share their skills with others. In addition of that, each class can use an unique mechanic to turn the tide of battle or impose your rythm to the adversary.
The game is meant to be played by players who whant to throw 100% of themselves into their party, so don't expect to have an easy time just playing around with your team. It will keep up posing top challenges to the most ambitious players, and have a lot of replayability once the story is finished, and they haven't begun to compete in online mode with others yet.
With all the equipment being unlocked from the start and no levelling feature, the only thing you will have to worry about is new challenges. But for the most perseverant players, unlockable content can be won from incredibly hard and tricky trials, as well as in story mode. A ranking system will allow players to unlock more specific pieces of equipment to hone their strategies as well as keeping the play balanced between newbies and veterans.
The first story mode will be released first but there will also be a prequel to it and 3 extensions. Maybe more.
With this game project, i'm not trying to be the most original or unique, as it's probably impossible. There is a thousand Game Devs around the internet and they compete with others. Each time i see a new game is being developped, i can't wait to see it in action, to see its originality. With D, i don't want to become famous or things like that, i only develop it because it's the type of game i love and i want it to be created the way i will love it the most. This is how i think game devs see their own games.